I was born and raised on the small but beautiful Caribbean island of Puerto Rico. My family moved to New Jersey, USA when I was 11 years old. We left behind our culture, our extended family and friends. I remember the first year or so being pretty hard. There was a lot of adjusting and learning. I remained in New Jersey through college. At first, I had my eyes set on pursuing a biomedical engineering degree and a pre-med track.
2.What is the one thing about your favourite game you would change to make it better?
My favorite game is Legend of Zelda: Ocarina of Time. I honestly don't think I have the heart to change anything about it! This game has been so influential to me as a designer. I know that there is no such thing as a perfect game. There's always room for improvement but I think OoT is a masterpiece just the way it is.
As a creative, I always have a surplus of ideas. I can get inspired by a film, tv show, book, piece of artwork, etc. I think we all have the ability to come up with ideas. One of the things I like to do is to write these things down, even if they don't end up becoming anything. I have I've had many design notebooks throughout the years and it's always neat to go back and read something I wrote down years ago. It shows me how much I have learned and grown since. It's a very important part of my process. I've used this method for small game jam games I make over a course of a few days to projects I've been working on for years.
Once I focus on a particular idea, I like to flesh out design pillars that are most important to me: design goals, core mechanics, game-play loop and player objectives. Design goals are the goals I want to achieve or things I want to communicate to the player with the thing I'm designing. I design core mechanics by looking at game references that have similarities to what I want to create and by choosing action verbs that represent the way the player will engage with my design. Defining a game play loop is important because it is the glue that brings the experience together. Finally, setting player objectives gives a purpose and intention beyond my design goals to connect with the player.
The process of figuring out all these things is long and requires constant iteration, playtesting, discussions with people I'm working with, and of course, time. You can take all these things from pen and paper, to a document, all the way to a working example in a game engine, and finally to a polished complete version into a released product for the world to enjoy.
4.How do you stay updated and aware of new trends and developments in the industry?
5.How do you incorporate user feedback to improve the game design process?
6.What inspired you to choose a career in game design?
7. Describe your training and experience in game development
Having an information technology background gave me a footing in technical abilities. I knew how to program before I started to learn how to design but it was still very challenging at first because I had to build up my zero knowledge of game programming. The majority of my 3 years in my graduate program was spent learning C# and understanding every type of error message you could ever get! The program also pushed me to design outside the box. There were times where we were making a small game every week.
That really helped me understand my voice as a designer. Once I graduated, it took me some time to find a full time game design job but I was determined to keep creating even while waiting. I made my own small games, freelanced design and development, and also taught game design and development at a few college programs.
Once I landed my first full time game design job, I really sharpened all those skillsets I had learned in school and on my own. Since 2017, I've been a part of 6 game projects, participated in a dozen game jams, released 3 games, and have had the honor of being part of many speaking engagements including panels, talks, lectures, podcasts, and keynote speaking opportunities.
I've also been recognized with awards and nominations, including being part of The Game Awards Future Class of 2020 and GameIndustry. biz 100 Game Changers. Even with the experience and accolades I've been able to gain the last few years, I'm still learning something new every day and want to continue becoming a better designer and leader than I was yesterday. Growing is a lifelong journey and I'm happy to be able to do it doing something I love.
Interviewed By - Mrunalini Karale
0 Comments